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Kill feed and teamkills

Every kill as it happens: a feed channel, teamkill alerts and exact stats.

Your game server can report every kill to the bot: who killed whom, the weapon, the distance and whether it was a headshot. The bot sets this up in your server config by itself when the kill feed setting is empty; it takes effect at the next server restart.

  • Kill feed channel: every kill, only notable ones (teamkills, vehicles, long shots) or only teamkills, bundled every 20 seconds.
  • Teamkills: an alert for your staff, a warning whispered in game, and a kick after the number of teamkills in one match you set.
  • Stats: headshot rate, longest kill and favourite weapon in /stats and on player profiles.

Settings โ†’ Kill feed shows per server whether kills arrive. If your server sends its kills to another tool, Use WarDogs kill feed switches it (a server has one kill feed address). With the kill feed and a direct connection, stats come from every single kill instead of samples.

In Discord: /help topic:Kill feed and teamkills

See also